![]() The first is a level from the Master System version of Sonic 1, a port where some regard it as superior to the Mega Drive version. Would you like Big The Cat to be the main character and to finally seize his destiny to take over the Sonic franchise? Surprisingly enough, that's been done too! Would you like the fonts and menus of Sonic 3 added into the game instead? Done. ![]() You want a level from the Master System version of Sonic 1? Done. It only made sense that, because the game stemmed from a modification of Sonic 1, that an explosion of mods for Sonic Mania has been ongoing since its release. Nowadays it’s DLC, but the appeal is still there. It’s almost a reminder of ‘expansion packs’ from the mid-90’s, such as Star Wars: Mysteries Of The Sith and Tomb Raider 3: Lost Artefact, where additional levels and abilities were available for a price to extend the existing game. Mods have been a great way of extending a game past its limits. But when it saw release on Steam, it was discovered that the game could be ‘modded’, a way of adding or modifying certain attributes of the game, so characters, levels and even abilities could be added to the game.
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